Directly in front of me was a man with a camcorder. It was one of the new breed of camcorders where instead of peering through a viewfinder you gaze at a flat-panel color screen about the size of a playing card, which televises live coverage of whatever the camcorder is seeing. He was holding the appliance close to his face, so that it obstructed his view. Rather than go see a real small town for free, he had paid money to see a pretend one, and rather than see it with the naked eye, he was watching it on television.
And rather than stay home and read a book, I was watching him.
Americans’ preference for mediated experiences is obvious enough, and I’m not going to keep pounding it into the ground. I’m not even going to make snotty comments about it—after all, I was at Disney World as a paying customer. But it clearly relates to the colossal success of GUIs, and so I have to talk about it some. Disney does mediated experiences better than anyone. If they understood what OSes are, and why people use them, they could crush Microsoft in a year or two.
In the part of Disney World called the Animal Kingdom there is a new attraction called the Maharajah Jungle Trek. It was open for sneak previews when I was there. This is a complete stone-by-stone reproduction of a hypothetical ruin in the jungles of India. According toits backstory, it was built by a local rajah in the sixteenth century as a game reserve. He would go there with his princely guests to hunt Bengal tigers. As time went on, it fell into disrepair and the tigers and monkeys took it over; eventually, around the time of India’s independence, it became a government wildlife reserve, now open to visitors.
The place looks more like what I have just described than any actual building you might find in India. All the stones in the broken walls are weathered as if monsoon rains had been trickling down them for centuries, the paint on the gorgeous murals is flaked and faded just so, and Bengal tigers loll amid stumps of broken columns. Where modern repairs have been made to the ancient structure, they’ve been done, not as Disney’s engineers would do them, but as thrifty Indian janitors would—with hunks of bamboo and rust-spotted hunks of rebar. The rust is painted on, of course, and protected from real rust by a plastic clear-coat, but you can’t tell unless you get down on your knees.
In one place you walk along a stone wall with a series of old pitted friezes carved into it. One end of the wall has broken off and settled into the earth, perhaps because of some long-forgotten earthquake, and so a broad jagged crack runs across a panel or two, but the story is still readable: first, primordial chaos leads to a flourishing of many animal species. Next, we see the Tree of Life surrounded by diverse animals. This is an obvious allusion (or, in showbiz lingo, a tie-in) to the gigantic Tree of Life that dominates the center of Disney’s AnimalKingdom just as the Castle dominates the Magic Kingdom or the Sphere does Epcot. But it’s rendered in historically correct style and could probably fool anyone who didn’t have a Ph.D. in Indian art history.
The next panel shows a mustachioed H. sapiens chopping down the Tree of Life with a scimitar, and the animals fleeing every which way. The one after that shows the misguided human getting walloped by a tidal wave, part of a latter-day Deluge presumably brought on by his stupidity.
The final panel, then, portrays the Sapling of Life beginning to grow back, but now Man has ditched the edged weapon and joined the other animals in standing around to adore and praise it.
It is, in other words, a prophecy of the Bottleneck: the scenario, commonly espoused among modern-day environmentalists, that the world faces an upcoming period of grave ecological tribulations that will last for a few decades or centuries and end when we find a new harmonious modus vivendi with Nature.
Taken as a whole the frieze is a pretty
Piper Vaughn & Kenzie Cade