closed. Kero was counting on that; sheâd need every advantage she had against the raiders.
Verenna automatically turned southward as they moved away from the gate at a fast walk; Kero normally rode her along the game trails in the Keepâs wild lands, and the shortest way there was along the road south. She shivered under the saddle; horses are creatures of habit, and her world had been turned all round about this evening, first by the invasion of strange men and horses into her pasture, then by Keroâs arrival on the heels of the chaos. This business of riding out in the middle of the night had the mare nervous and confusedâ
And now Kero confused her still further by turning her in an entirely opposite direction to the one she expected. Westward, not southward, and away from the hunting lands and the main village.
She stopped, snorted again, and bucked a little. Kero held her head down, and she fought the reins for a moment more, then settled, shaking her head.
Poor baby, you donât know what weâre doing out here in the middle of the night, do you? Kero let her stand for a moment until she stopped shivering, then loosened her reins and gave her a touch of the heel. Obedient, but still snorting a little in protest, the mare headed into the west, up to the least hospitable side of the valley, along a faint track that led to the border of the Keep lands.
Their road stayed a track only so long as it lay within the Keepâs borders. From there it turned into a goat path, then into a game trail.
Verenna didnât like it at all; it was bordered by clumps of bushes that swayed and rustled alarmingly, and overhung by trees that made it difficult for either her or her rider to see the path. Any horse bred by the Shinâaâin nomads could pick her way across uneven ground in conditions much worse than this, but that didnât mean she had to like it. Her ears were laid back, and Kero sensed by the tenseness of her muscles that the least little disturbance would make her shy and possibly bolt.
A spooky enough road for a visit to a witch. Kero kept looking sharply at every movement she caught out of the comer of her eye, and starting a little at every sound. She was just as bad as Verenna, when it came down to it. This was the way to her grandmotherâs home, called âKethryâs Tower.â Kero hadnât been up this road very often, but she knew it well enough. As a child, sheâd been taken here either pillion behind a groom, or on her own fat pony, and the visits had been at least once a month. Later, though, as Lenore became ill, sheâd gone no oftener than twice a yearâand since her motherâs death, she hadnât gone at all. Not that she hadnât wanted to, but although Rathgar hadnât expressly forbidden it, heâd certainly made his disapproval known. Kero had her hands full running the Keep, and somehow there never seemed to be enough time to visit her grandmother. And Grandmother had never sent any messages urging a visit either, so perhaps she hadnât wanted any visitors....
And maybe she still doesnât. But thatâs a chance Iâll have to take.
As Kero remembered it, the place wasnât exactly a tower; it was more like a stone fortress somehow picked up and set into the side of a cliff. Kero scrubbed at her burning eyes with her sleeve, wishing that the Keep had been as impregnable as that Towerâit always looked to her as if it had been grown into the cliffside, or perhaps carved into the living rock, and the only access to it was along a steep, narrow stairway. Witch and sorceress her grandmother might be, but she took no chances on the possibility of having unfriendly visitors.
Verenna stumbled, and Kero steadied her. Now that they were away from the Keep, the normal night sounds surrounded them as if nothing at all had happened back there tonight. Off in the distance an owl hooted, and beyond the clopping of