You
equipment and a six-foot-long, elaborately scoped and flanged laser rifle.
    The decor was something other than simply childish. It was more like a deliberate, even defiant choice for a pulp aesthetic, holding out for the awesome, the middle-school sublime of planets and space stations, the electrical charge of nonironic pop, melodrama on a grand scale.
    Lisa herself was the person I remembered, tiny and now in her late twenties. Lost in what seemed like an XXXL Iron Maiden T-shirt. She was vampire-pale, jet black hair pulled back in a ponytail from a broad, pimply white forehead. Her face narrowed downward, past a snub nose (her one conventionally pretty feature) to a narrow mouth and chin.
    “Hi.”
    “Hi,” she said. There was to be no handshake, and I didn’t know where to look. Her cubicle was unadorned, except for a pink My LittlePony figurine to the right of her monitor. Ironic whimsy? Childish? Dangerously unbalanced?
    “How’ve you been?” I asked.
    “Fine. My dad died. If that’s the kind of thing you’re asking about.”
    “Oh. Sorry.”
    “It was a while ago,” she said. I’d forgotten the curious way she talked, a thick-tongued stumbling rhythm, in a hurry to get the meaning out. It suggested some cognitive deficit somewhere, but one that she’d been richly compensated for elsewhere in her makeup, a dark Faustian logic to her developmental balance sheet.
    “Can I ask you a question?” she said suddenly.
    “Sure.”
    “Why exactly are you working here?”
    “I needed a job.”
    “There are a lot of jobs.”
    “You know, I don’t actually have to explain this you.”
    “Uh-huh. Well, I don’t have to explain how the editor works, either.”
    “You remember the ‘Ultimate Game’ thing, right? That conversation?”
    She sighed. “Yeah. I remember. I haven’t thought about that for years. That was a weird time for me.”
    “Do you think it’s—well, I just kept thinking about it. How I was trying to memorize contract law and you guys were off having fun. How stupid is that, right?” I gave a gusty attempt at a laugh. Saying it out loud, especially to a real programmer, it sounded even more childish than I expected. I remembered how Simon had made it seem like a near-mystical quest; Darren made it seem like the chance of a lifetime.
    “It was a fun idea. But until it comes along, this is the latest build of WAFFLE, set to
Realms
mode. Did you end up taking any more programming?” she asked. As she talked she shut down what she was doing—I glimpsed spaceships drifting between planets, in orbit around a double star.
    “Two semesters of C,” I told her. But we both knew I was no Simon. I could see her features harden a little. She’d have the extra work of gearing all the explanations to a nontechie.
    “All right. We won’t do scripting language for now. I’ll just load a level,” she said. She ran the editor—her setup had an extra monitor with a monochrome display—and as the editor ran it showed a long series of status messages.
    The editor screen appeared, split in four parts. She piloted the camera around, zooming over chasms and through walls. We passed a group of goblins standing motionless, each with a swarm of tiny green numbers hovering over its head. Time had stopped, or, rather, had not yet been turned on. There were extra objects visible in the world—boxes, spheres, cartoon bells, and lightbulbs—hidden lines of influence, pathfinding routes, traps, and dangers. I was seeing the world as game developers saw it.
    “You got through changing terrain, right? Placing objects?”
    I nodded. I hadn’t, quite, but I’d decided already to stop admitting things like that, to just add them to the list of things I’d figure out later. I had to just keep assuming I was smart enough for this job.
    “That’s the 2-D texture library, object library, terrain presets, lighting…” She toggled through a series of windows full of tiny icons that looked like candies on a

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