The Jungle of Horrors

Read The Jungle of Horrors for Free Online Page A

Book: Read The Jungle of Horrors for Free Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
you fight this creature. If you have completed the Lore-circle of the Spirit, you may increase your COMBAT SKILL by 2 points for the duration of the fight.
    If you win the combat, turn to 195 .

48
    You pull away from the snickering Rahgu and grab Paido by the arm, dragging him along as best you can as you beat a hasty retreat. The creatures pursue you to the edge of the gas cloud but no further. You stop at the junction gasping in lungfuls of clearer air and then press on along the west spur.
    Turn to 105 .

50
    Frantically you scramble across the deck, collecting and hurling away the cubes as you go. Each cube is vibrating with an energy that is set to rip it apart, and as you cast the last one over the side, you see the others, many of them exploding with dull booms in the swamp far below.
    Turn to 267 .

51
    You plummet through the mist and crash head-first into the rocks and boulders that lie just beneath the surface of the pool, 100 feet below. Death is instantaneous.
    Your life and your quest end here.

52
    You are in combat with a venomous Taan-spider and must fight it to the death.
    Taan-spider: COMBAT SKILL  18    ENDURANCE  52
    Owing to its venomous bite, you must double all ENDURANCE point losses sustained during the combat. This creature is especially susceptible to Mindblast and Psi-surge: triple all bonuses you would normally receive if you choose to attack with mind power.
    If you win the combat, turn to 129 .

53
    Many years ago, this craft sailed the Tentarias, carrying cargoes of corn and linen to markets in the east. Now, old and leaky, it serves in retirement as a ferry for the farmers and settlers in the north.
    The cabin was once luxurious, but it is now a cluttered mess of decaying junk. The sweet smell of pitch and damp timber hangs in the air, and patches of mould colour the walls.
    Lying on a solitary bunk amongst a tangle of leather straps, rope, and torn clothing is a cork-stoppered flask of purple liquid.
    If you wish to pull the cork and sniff the contents, turn to 228 .
    If you prefer to leave the flask untouched, turn to 98 .

55
    Shafts of sunlight break through the slate-grey cloud, and the rain eases off and finally stops. You ride across the rolling valley floor towards the River Phoen until the track stops at a ramshackle house perched precariously on the river bank. An old wooden jetty juts out from the side of the house, its platform almost submerged in the rain-swollen river. A notice board standing in front of the house reads:
    FERRY HOUSE LANDING
    Passenger barges to Tharro — embark from this jetty.
Barges to Phoena — embark from opposite bank.
    NO CATTLE, WAGONS, CARAVANS, OR HERD ANIMALS UNLESS BY SPECIAL ARRANGEMENT
    If you wish to wait here for a barge to Tharro, turn to 299 .
    If you wish to investigate the Ferry House, turn to 130 .

57
    A breathtaking agony engulfs you as three sharpened spearheads penetrate your rib cage. You turn to Paido, your hands outstretched, your eyes wide with pain. He lunges forward in a desperate bid to catch you as you fall but he too is struck down by thrusting spears. Amid the sounds of chaos and confusion, you slip unwillingly into the waiting arms of death.
    Your life and your quest end here.

60
    A ghastly transformation is taking place before your eyes. The monk's face is writhing and contorting as the skin tightens and grows darker. Tattered flesh drops from his sunken cheeks to hang in festoons beneath the exposed jawbone. A sickening dread fills your heart as you recognize the creature standing before you. It is a Helghast, a nightmarish agent of the Darklords. Its demonic eyes glow like red-hot coals as it shrieks and raises its long black staff.
    If you possess the Sommerswerd, 7 turn to 308 .
    If you do not possess this Special Item, turn to 248 .
    [7] You should also turn to this number if you possess the Dagger of Vashna, the Jewelled Mace, or the Magic Spear. (See
The Captives of Kaag
Section 12.)

62
    The arrival of the

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