picture.
"Four rogue groups of five men apiece have advanced toward the enemy two hours ago. They've already taken up their positions around the castle. They've also discovered three enemy outposts and a chain of guard spells. They're doing nothing about it —no point in alarming the enemy yet."
A waitress who'd been doing her rounds with a trayful of steaming coffee had finally made it to us. Rubbing his reddened eyes, the officer nodded to her, taking a cup. We all followed suit, sampling the delicious drink. Gingerly Ruata took one sip and froze, concentrating on her feelings. She'd had coffee before, surely?
The officer piped up, "Unfortunately, the best bridgeheads for concentrating the attacking forces are all under surveillance. So it looks as if we'll have to move straight on. Two Wizard groups under invisibility spells and power cover are already taking up their positions about three hundred feet from the castle walls. On our signal, they'll create stationary portals opening directly onto the castle square. The first line should be fully deployed within ninety seconds. Max, what's your ability range?"
For a moment, I just stared at him absently before realizing what he'd had in mind. I leafed through the virtual spell book and found it. "One hundred and twenty feet."
The officer made a face, pouting his lips. He scratched his head and turned to Frag. "Problem, Comrade General. The Death Knight's range is a hundred and twenty. That's an extra minute's walk from the portal. Besides, that'll put him within range of their crossbows and glaive throwers, as well as magic. They'll break the spell."
Frag frowned, thinking. "Max, you move to your position in half an hour under your own steam. I'll give you eight Enchanters and two Necros as your batteries. Each can transfuse you about a thousand mana. That's not much but the transfer quotient is too steep. Still, it's good enough for a Bastion-class shield. I'm also giving you five of Lt. Singe's Wizards to cast a Minor Power Dome around you. I would have given a few rogues to cover you, but we have none to spare. Sorry about that. And... I suggest you take five of your cutthroats. Just make sure the invisibility is maintained."
An ash-haired humanoid with the rank of Lieutenant added nonchalantly, "Mana transfusion has a ten minute cooldown. We'll be out of circulation so don't count on us any further."
"I know," the General nodded. "How much damage can the dome sustain?"
"Thirty kee. Followed by a big bang with everybody lying flat on the ground watching snot fly."
"Not enough. We'll give you Brown's group. They'll cast a new spell if the dome drops below twenty percent. But that's about all I can do. I'm not going to lose my best-trained men. I'll need all of them when the battle enters its crucial stage."
Lt. Singe shrugged. "We can start by casting some mist," he offered. "Lots of it. It'll last three minutes or so. That'll force the Cats to spread the field of fire thinly, minimizing the damage."
"Excellent," Frag said. "That's it. Go to it!"
"Yes, Comrade General," the officer barked, noting his orders on his clipboard. "Max," he went on, "we seem to be clear on your objectives. Now for the big picture. Once the dome is down, we take out the main gate, it's about a hundred thousand hits, should take us a minute or so. The first special-ops vanguard will mop up the square, get to the teleport pad and take control over it in order to meet the enemy's potential reinforcements and any of the enemy's eventual malingerers. The second reinforced company will take the donjon and the control room. To bring the castle under our control, a group of forty men has to hold the central artifact for twelve minutes—quite doable. The cutthroats—two thirds of them, rather—will mop up the walls and the corner towers, mainly against NPC guards. They're perfect for the Drow and will give them some XP into the bargain. The remaining one-third will move to reinforce the HQ