began to hear a low roar, so low he seemed to hear it more with his stomach than his ears. It grew louder and louder—was it a machine of some kind? Maybe the generator?
The stairway came to an end at a door marked “Main Tunnel.” Arlin opened it, and as they stepped through, Doon realized that the sound he had been hearing wasn’t a machine. It was the river.
He stood still, staring. Like most people, he had never been really sure what a river was—just that it was water that somehow flowed on its own. He’d imagined it would be like the clear, narrow stream that came out of the kitchen faucet, only bigger, and horizontal instead of vertical. But this was something entirely different—not a stream of water, but endless tons of it pouring by. Wide as the widest street in Ember, churning and dipping and swirling, the river roared past, its turbulent surface like black, liquid glass scattered with flecks of light. Doon had never seen anything that moved so fast, and he had never heard such a thunderous, heart-stopping roar.
The path they stood on was about six feet wide and ran parallel to the river for farther than Doon could see in both directions. In the wall along the path were openings that must lead, Doon thought, to the tunnels that branched everywhere below the city. A string of lights like the one in the stairway hung high up against the arched ceiling.
Doon knew he was standing beneath the north edge of Ember. In school, you were taught to remember the directions this way: north was the direction of the river; south was the direction of the greenhouses; east was the direction of the school; and west was the direction left over, having nothing in particular to mark it. All the Pipeworks tunnels branched off from the main tunnel to the south, toward the city.
Arlin leaned toward Doon and shouted into his ear. “First we’ll go to the beginning of the river,” she said. She led him up the main tunnel for a long way. They passed other people in yellow slickers, who greeted Arlin with a nod and glanced curiously at Doon. After fifteen minutes or so, they came to the east edge of the Pipeworks, where the river surged up from a deep chasm in the ground, churning so violently that its dark water turned white and filled the air with a spray that wet Doon’s face.
In the wall to their right was a wide double door. “See that door right there?” Arlin shouted, pointing.
“Yes,” Doon shouted back.
“That’s the generator room.”
“Can we go in?”
“Of course not!” said Arlin. “You have to have special permission.” She pointed back down the main tunnel. “Now we’ll go to the end of the river,” she said.
She led him back, past the stairway door, all the way to the west edge of the Pipeworks. There the river flowed into a huge opening in the wall and vanished into darkness.
“Where does it go?” Doon asked.
Arlin just shrugged. “Back into the ground, I guess. Now let’s find Tunnel 97 and get to work.” She pulled a folded piece of paper from her pocket. “This is the map,” she said. “You have one in your pocket, too. You have to use the map to find your way around in here.” The map looked to Doon like an immense centipede—the river arched across the top of the page like the centipede’s body, and the tunnels dangled down from it like hundreds of long, long legs all tangled up with each other.
To get to Tunnel 97, they followed a complicated route through passageways lined with crusty, rusted pipes that carried water to all the buildings of Ember. Puddles stood on the floor of the tunnel, and water dripped in brown rivulets down the walls. Just as in the main tunnel, there was a string of bulbs along the ceiling that provided dim light. Doon occupied his mind by calculating how far underground he was. From the river to the ceiling of the main tunnel must be thirty feet or so, he thought. Above that were the storerooms, which occupied a layer at least twenty feet high. So