The Book: On the Taboo Against Knowing Who You Are
fully hypnotized by its disjointed vision of the universe. We really feel that this world is indeed an assemblage of separate things that have somehow come together or, perhaps, fallen apart, and that we are each only one of them. We see them all alone—born alone, dying alone—maybe as bits and fragments of a universal whole, or expendable parts of a big machine. Rarely do we see all so-called things and events "going together," like the head and tail of the cat, or as the tones and inflections—rising and falling, coming and going—of a single singing voice.
    In other words, we do not play the Game of Black-and-White—the universal game of up/down, on/off, solid/space, and each/all. Instead, we play the game of Black-versus-White or, more usually, White-versus-Black. For, especially when rates of vibration are slow as with day and night or life and death, we are forced to be aware of the black or negative aspect of the world. Then, not realizing the inseparability of the positive and negative poles of the rhythm, we are afraid that Black may win the game. But the game "White must win" is no longer a game.
    It is a fight—a fight haunted by a sense of chronic frustration, because we are doing something as crazy as trying to keep the mountains and get rid of the valleys.
    The principal form of this fight is Life-versus-Death, the so-called battle for survival, which is supposed to be the real, serious task of all living creatures. This illusion is maintained ( a ) because the fight is temporarily successful (we go on living until we don't), and ( b ) because living requires effort and ingenuity, though this is also true of games as distinct from fights. So far as we know, animals do not live in constant anxiety about sickness and death, as we do, because they live in the present. Nevertheless, they will fight when in hunger or when attacked.
    We must, however, be careful of taking animals as models of "perfectly natural" behavior. If "natural" means "good" or "wise," human beings can improve on animals, though they do not always do so.
    But human beings, especially in Western civilization, make death the great bogey. This has something to do with the popular Christian belief that death will be followed by the dread Last Judgment, when sinners will be consigned to the temporary horrors of Purgatory or the everlasting agony of Hell. More usual, today, is the fear that death will take us into everlasting nothingness—as if that could be some sort of experience, like being buried alive forever. No more friends, no more sunlight and birdsong, no more love or laughter, no more ocean and stars—only darkness without end.
    Do not go gentle into that good night ...
    Rage, rage against the dying of the light.
    Imagination cannot grasp simple nothingness and must therefore fill the void with fantasies, as in experiments with sensory deprivation where subjects are suspended weightlessly in sound-and light-proof rooms. When death is considered the final victory of Black over White in the deadly serious battle of "White must win," the fantasies which fill the void are largely ghoulish. Even our popular fantasies of Heaven are on the grim side, because the usual image of God is of a very serious and awesome Grandfather, enthroned in a colossal church—and, of course, in church one may decorously "rejoice" but not have real, rip-roaring fun.
    O what their joy and their glory must be,
    Those endless Sabbaths the blessed ones see.
    Who wants to be stuck in church, wearing a surplice, and singing
    "Alleluia!" forever? Of course, the images are strictly symbolic, but we all know how children feel about the old-time Protestant Sabbath, and God's Good Book bound in black with its terrible typography.
    Intelligent Christians outgrow this bad imagery, but in childhood it has seeped into the unconscious and it continues to contaminate our feelings about death.
    Individual feelings about death are conditioned by social attitudes, and it is

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