confront# is equal to or more than your roll# , add the difference to your MP total and proceed to combat the second stormtrooper using the same confront equation.
If your confront# is lower than your roll# , subtract the difference from your MP total. Repeat this confront until you have defeated both stormtroopers.
Both at once: Add your weaponry# to your weapon’s midrange# +1 for your confront#. Roll the 12-dice to fight both stormtroopers.
If your confront# is equal to or more than your roll# , add 7MP to your MP total, and proceed to combat the stormtroopers.
If your confront# is lower than your roll# , subtract the difference from your MP total. Now double your confront# for your new confront#. Roll the 12-dice again to combat the stormtroopers.
If your new confront# is equal to or more than your roll# , you may proceed.
If your new confront# is lower than your roll# , subtract the difference from your MP total. Repeat this confront with the new confront# until you have defeated both stormtroopers.
If you are an Advanced Level player, add 25MP to your MP total.
The two stormtroopers lie on the floor. You thought that you had gotten both of them, but one trooper shifts.
“Why… ?” gasps the fallen stormtrooper. “Why did you shoot us? We could have shared the treasure! You… you’re one of us!”
You forgot you were wearing stormtrooper armor. “I’m not a thief!” you yell at the trooper. You remove your helmet and throw it aside. “And I’m certainly not one of you!”
“Really?” says the stormtrooper. “Well, that changes everything!” His voice sounds familiar, and you by to remember who it sounds like. Suddenly, both stormtroopers seem to flicker slightly. A second later, they vanish into thin air.
“They were holograms?!” you yell. “I wasted ammo on stormtrooper holograms ?!”
“I’m afraid you did,” says the droid as it enters the shattered doorway.
You stare at Q-7N. “That was your voice I heard from the stormtrooper.”
“Correct,” the floating droid replies. “When I scanned you, I replicated your image and generated the holograms. I needed to see how you would behave if other creatures, like you, tried to enter into this tower.”
“Well, I’m glad I passed your test,” you say. “But you’d better believe if any real stormtroopers made it into your fortress, they’d do worse than raid the place! Now… will you please help me get out of here? I have to communicate with my friends!”
“On one condition: You will take me with you,” says Q-7N.
“What?!” you ask, truly surprised.
“I am curious,” says the droid. “I wish to study your people.” The droid rotates and looks around the room. “Besides, after so many thousands of years, I think I need a vacation.”
“It’s a deal,” you say. “Lead the way, Q-7N.”
Q-7N leads you to another turbolift. You rise to a higher level, then follow the droid down a dark hallway. It ends suddenly at a large stone doorway.
“This will get us outside,” explains the small, floating droid.
“Stay close to me then,” you advise. “There are stormtroopers outside, and they aren’t holograms!”
The large stone door slides into the wall and you step outside. You are on the ground level, and the droid is suspended at your side.
“You there!” calls a nearby voice. You turn quickly and bring your gun up. But the stormtrooper’s blaster rifle is pointed at the ground. “What are you doing out of uniform?”
The floating droid whispers to you, “Maybe you shouldn’t have thrown away your helmet”
If you shoot at this stormtrooper, the sound of blaster fire may bring more troopers. You can choose to talk your way out of this one, use Power, or fight the trooper.
To talk your way out: Your charm# +1 is your confront#. Roil the 6-dice to make a good excuse for what happened to your helmet.
If your confront# is equal to or more than your roll# , the stormtrooper gives you a new helmet. Add 7MP