confront# is equal to or more than your roll# , add the difference +3 to your MP total and proceed.
If your confront# is lower than your roll# , subtract the difference from your MP total. Now double your confront#, for your new confront#. Roll the 12-dice again to evade the creature.
If your new confront# is equal to or more than your roll# , you may proceed.
If your new confront# is lower than your roll# , subtract 1 from your MP total and repeat this confront with the new confront# until you have made it to the rocks.
To evade (using Power)*: Choose your Evasion Power. Add your stealth# and Jedi# to your Power’s low-resist# for your confront#. Roll the 6-dice to evade the creature and escape to the nearby rocks.
If your confront# is equal to or more than your roll# , add the difference to your MP total and proceed.
If your confront# is lower than your roll# , subtract the difference from your MP total and repeat this confront until you have evaded the creature.
*Note: This counts as one of the two Power uses you are allowed in this Mission.
You climb onto the rocks. They form a natural bridge to the far end of the cave. You run across the bridge and arrive at a metal doorway.
The doorway is built into the wall of the cave. You enter the doorway and find yourself standing in some kind of turbolift
A single button glows dimly in the turbolift. It may be the way out, but it could also be another trap. You have no idea what awaits you, but you know too well that your mission isn’t over. So many people are counting on you, and there’s so little time.
You press the button and the turbolift rises slowly. It doesn’t have a door — you must be careful not to fall.
The turbolift stops, and you step into a large chamber. You have seen chambers like this before, but only in books. You are inside a giant computer system. It must be thousands of years old.
At the far end of the room a small metal ball hangs in the air. The ball is shiny, and has three glowing red photoreceptors. These are its eyes. The ball is an antique droid. It floats toward you. You ready your weapon.
“Please do not fire,” the metal ball says. “I am Q-7N, left here by the builders of this fortress.”
You look into one of its eyes. “What is your function?” you ask.
“I am in charge of the security of this fortress. I have guarded it for centuries,” the droid replies. “Please allow me to scan you.” One of its eyes glows, projecting a beam of light onto you.
“Why are you scanning me?” you ask.
“You must be very brave and clever to have come this far,” says the droid, not answering your question. It floats backward and you step forward, trying not to let it out of your sight
“Tell me how to get out of here,” you say. “I have friends on the outside who need my help!”
“Friends?” Q-7N dips slightly in the air. “More invaders like yourself? I’m afraid I can’t allow that” Two of the droid’s eyes glow green.
“But I’m not an invader!” you protest
“We shall see,” replies the droid. Suddenly, the floor opens up beneath you.
You fall helplessly through a trapdoor!
You land with a thud upon a huge pile of glittering treasures. Prized jewels and ornamental weapons are spread throughout the room. You slide down the pile until you reach the stone floor.
There’s a tall entry way in the treasure chamber, and you walk toward it. You are about to open it when you hear blaster fire on the other side. You step back into the center of the room. You don’t know what’s about to come through that door, but you make yourself ready.
The door shatters into a million pieces, and two stormtroopers run into the room. “Look!” yells one. “Treasure!”
At the sight of stormtroopers, you realize you must fight them one at a time or all at once.
One at a time: Choose your weapon. Add your weaponry# to your weapon’s midrange# for your confront# Roll the 6-dice to combat the first stormtrooper.
If your