trumps all,” Eve repeated. “I’ll get my warrant, and I’ll get my answers. It’ll just take longer. Meanwhile, your friend’s in the morgue. But maybe a game means more to you than that.”
“It’s not just a game.” Passion rose in Benny’s voice. “It’s the ult for Bart, for us, for the company. The top of top secret—and we swore. We all swore an oath not to talk about it with anyone not directly assigned. And even then, it’s only need-to-know.”
“I need to know. He was playing it when he was killed.”
“But . . . but that’s not possible,” Cill began. “You said he was killed at home.”
“That’s right. With a disc copy of Fantastical in his holo-unit.”
“That’s wrong, that’s got to be wrong.” Paler now, Var shook his head. “He wouldn’t have taken a development copy off-site without telling us, not without logging it out. It breaks protocol.”
“He had it at home? He took it off-site, without telling any of us?” Benny stared at Eve with eyes that read betrayal as much as shock.
“She’s just trying to get us to tell her—”
“For God’s sake, Var, use your head,” Cill snapped. “She wouldn’t know about it if they hadn’t found it at Bart’s.” As she pressed her fingers to her eyes, a half-dozen rings glittered and gleamed in the light. “He was so juiced up about it, we nearly had it down. Nearly. I don’t understand why he’d have taken it out without letting us know, and why he didn’t log it. He’s pretty fierce on logging, but he was so juiced over it.”
“What is it?”
“An interactive holo fantasy game. Multi-function,” Benny continued. “The player or players choose from a menu of settings, levels, story lines, worlds, eras—or they can create their own through the personalize feature. The game will read the player or players’ choices, actions, reactions, movements, and adjust the scenario accordingly.
It’s nearly impossible to play any scenario through exactly the same way twice. It’s always going to give the player a new challenge, a new direction.”
“Okay, high-end on the fun and price scale, but not staggering new ground.”
“The sensory features are off the scale,” Var told her. “More real than real, and the operator has the option of adding in more features as they go. There’s reward and punishment.”
“Punishment?” Eve repeated.
“Say you’re a treasure hunter,” Cill explained. “You’d maybe collect clues or gems, artifacts, whatever, depending on the level and the scene. But you screw up, you get tossed into another challenge, and lose points. Maybe you’re attacked by rival forces, or you fall and break your ankle, or lose your equipment in a raging river. Screw up enough, game over, and you need to start the level again.”
“The program reads you ,” Benny went on. “Your pulse rate, your BP, your body temp. Just like a medi-unit. It tailors the challenges to your specific physicality. It combines the sensations of top-flight VR with the reality-based imagery of high-end holo. Fight the dragon to save the princess? You’ll feel the heat, the weight of the sword. Slay the dragon, and the princess is grateful. You’ll, ah, feel that, too. The full experience.”
“If the dragon wins?”
“You get a jolt. Nothing painful, just a buzz, and like Cill said, the game ends at that point. You can start it up again, from that point or back at the beginning, or change any factors. But the program will also change. It morphs and calculates,” he added, obviously warming to the topic. “The characters in each program are enhanced with the same AI technology used in droids. Friend or foe, they’re programmed to want to win as much as the player.”
“It’s a leap,” Cill said. “A true leap in merged techs. We’re working out some kinks, and we’ve projected we can have it on the market in time for the holiday blast. When it hits, U-Play’s going to go through the roof. Bart