miles of prairie, with villages and estancias, with hunters and the hunted, where the wind walks and the stars shine on stalk and seed plume and where the sluglike peepers cry from the roots all day and all night, except when certain things call deep in the star-specked dark to make a stunning, eerie silence fall.
North, almost at the place where the shortgrass country begins, are the ruins of a city of the Arbai, not unlike the many other cities of the Arbai found among the settled worlds, except that here on Grass the inhabitants died of violence. Among the ruins the Green Brothers are intermittently occupied, digging trenches, listing artifacts, making copies of the volumes in the Arbai library. The Brothers are penitents, it is said, though no one else on Grass knows or cares what they are penitent about.
A little north of the dig, in the sprawling, vaulted Friary, other Green Brothers keep busy in their gardens, busy with their pigs and chickens, busy sky-crawling, busy walking out into grasses to preach to the Hippae perhaps, or to the foxen, who knows? All of them, too, are penitents, cast out of Sanctity to this far, lonely place. They were here, unwillingly, when the aristocrats arrived. Some of them lament that they will still be here, as unwillingly, when the aristocrats have gone.
And finally there is the port, and Commoner Town, both of them set down in the one place on Grass where little grass grows, a high, stone-based ridge surrounded by swamp forest – a long, slender ellipse, a hundred square miles or so given over to shipping and warehouses and hydroponic farms, to quarries and meadows and mines and all the other clutter and cacophony of human life and human business. Commoner Town, where strangers can come and go without bothering anyone, where foreigners can do their incomprehensible and, as the bon Damfels do say, contemptible business.
And there is the port, where fat ships fall, squatting on their fiery tails as they arrive from Shame and Semling and the planet most call Sanctity until they are reminded that it is really named Terra, the first home of man. Men and women are on Grass in many guises: transients and merchants and craftsmen and ships' crews and preachers needing hotels and warehouses, shops and brothels and churches. Children, too, with their playing fields, and teachers with their schools. Occasionally a small group of adventurous children or bored transients will leave the port or town behind them and walk the mile or two down the long slope to the place where the ground flattens out in marshy meadow. There is a kind of springiness in the mossy growth there, a resilient dampness at first, which, if they go on, rapidly turns to the kind of sogginess one might expect after days of rain. Walkers can get a bit farther on that ground, feeling their feet squelch deeply into it, though most draw back in fear that it will quake and give way, as indeed it does in a little space, becoming so boggy that stubborn explorers have to leap from tussock to tussock over braided streams gleaming in oily lights. There are huge blue-leafed clume trees in this bog, and flowers blooming like pale candles, and powder-winged moths the size and color of parrots and smelling of incense, and there are huge homely frogs whose forebears came with the first settlers long ago.
So much one can see on a casual walk from Commoner Town – so much, but no more, because just beyond the clume trees the bog deepens and the tussocks become jungly islets separated by twined rivers of dark water full of twisted roots and things that go squirming into the slime with ominous plopping sounds. There the trees have bluer leaves, and they grow taller the farther one goes, shutting out the light. To go on into the forest one would need a boat, a shallow skiff or punt with a long pole to push against the murky depths below, or maybe a paddle to dip silently into that smooth dark water, propelling one along the labyrinthine leafy