Mindblast.)
If you win the fight, turn to 266 .
136
The Giaks get nearer and then crouch down as if preparing themselves to pounce. You can see the sharp serrated points of their spears and hear their low guttural speech. The larger of the two creatures screams, ‘Orgadak taag! Nogjat aga ok!’ and attacks you.
You must fight each of the Giaks in turn. Add 1 point to your COMBAT SKILL during this fight, as you have the advantage of the higher ground in your favour.
Giak 1: COMBAT SKILL 13 ENDURANCE 10
Giak 2: COMBAT SKILL 12 ENDURANCE 10
If you win, turn to 313 .
138
You prepare your weapon and advance to meet the enemy. There are two Mountain Giaks and you must fight them one at a time.
Giak 1: COMBAT SKILL 13 ENDURANCE 10
Giak 2: COMBAT SKILL 12 ENDURANCE 10
If you win, turn to 291 .
139
The inner courtyard is a bustle of activity. Cavalry scouts are waiting beside their nervous horses for messages from their unit commanders inside the Great Hall. They take orders with great speed to the defenders of the outer fieldworks. No sooner do they gallop off, than other scouts return, many of them breathless and wounded.
You have taken less than a dozen steps across the courtyard when you hear a deep voice boom out. ‘Stop that man!’
Turn to 66 .
143
You soon emerge from the woods onto a main highway. You recognize it as being the main road between the port of Toran in the north and the capital in the south. Spurring your horse on, you estimate you will reach the capital by morning.
Turn to 149 .
145
You feel as if you have been run down by a cart or wagon. As you fall forward the last thing that you remember before the darkness overcomes you, is the taste of the sandy road and the terrible pain in your back.
Turn to 165 .
146
You have ridden about a mile when you are knocked from your horse by an arrow grazing your forehead. You lose 3 ENDURANCE points.
As you pull yourself to your feet, you see a patrol of Drakkarim emerge from the woods on either side of the road. You have been ambushed and must evade them as quickly as possible by going into the forest.
Turn to 154 .
149
As you ride along the highway, you notice that light is getting worse. It will soon be completely dark — and impossible to see any dangers that may lurk ahead. You decide to hide and rest at the wood's edge until morning.
When you are satisfied that no one can see you, you pull your warm green cloak about you and drift off into an uneasy sleep.
Turn to 256 .
150
Although a little overcooked, the food tastes fine (although it is not enough for a whole Meal) and the clear water slakes your thirst. You have spent nearly half an hour resting in this house when you suddenly realize the delay.
Prepare your equipment and leave. Turn to 83 .
154
You are dizzy from your wound and you stumble through the trees like a blind man.
Suddenly you fall forward as if the ground has been snatched from beneath your feet. You have fallen head-first into a hunting pit. As you look up, you can see four Drakkarim levelling their bows at you, evil sneers spreading simultaneously across their ugly faces.
As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.
155
As you approach, the group of people stop talking. You can see by their expressions that they recognize your green Kai cloak. Slowly, one of the men extends his hand in friendship and says, ‘My Lord, we had heard a rumour that the Kai were destroyed. Heaven be praised that it is not so. We feared all was lost.’
You do not tell them of the destruction of the monastery, for they are refugees from Toran and have lost everything they owned. Their only hope now is that the Kai Lords will lead an army to victory. You learn that the northern port was attacked from both air and sea, and that the forces of the Darklords far outnumbered the King's brave garrison. You