that off with a wave of her hand. âI did my time in fourth grade, just like everyone else. Trust me, I know that decades ago ghost hunters saved the city-states from Vance and his followers. The Guilds arenât likely to ever let us forget it. Iâm also aware of the old saying that the Guilds police their own. But I certainly didnât know that the Chamber sometimes gets involved when thereâs trouble in one of the organizations.â
âFor the most part, individual Guilds are expected to take care of their own problems. But when that doesnât work, the Chamber steps in.â
âHow?â She sounded skeptical.
âThe Chamber maintains an investigative office.â He clasped his hands behind his back. âOfficially itâs called the Bureau of Internal Affairs, but unofficially itâs just known as the Bureau.â
âWhy havenât I ever heard of this Bureau?â
âProbably because the Chamber prefers to keep quiet about it.â
âRight. Yet another Guild secret. So why are you telling me this?â
âBecause I think I can trust you, Miss McIntyre. And because I need your help. Forty-eight hours ago I met with the other Guild chiefs in a secret emergency session of the Chamber. I explained what was going on here in Crystal and how I planned to clean up the mess. They offered backup and assistance if I need it, but everyone would prefer that I take care of the problem on my own as quietly as possible.â
She looked startled. âThe other Guild bosses know that youâve got a situation on your hands?â
âThey do now. Trust me, they all want answers, not only about the drug operation but more critically about the possibility that something very important has been discovered in the rain forest and that the find has been concealed.â
She thought about that for a moment and then nodded. âOkay, I can see where the other Guilds might want you to fix your own problems here in Crystal as fast and as quietly as possible. Does having the other bosses involved buy you some protection from whoever took out Jenner?â
âYouâre the one Iâm worried about.â
She started so violently that she almost knocked over Elvisâs coffee mug.
âMe?â she gasped.
âEver been underground, Miss McIntyre?â
âOnce on a school field trip.â She shuddered. âI hated it. Iâm claustrophobic. And the way the catacombs branch out in a thousand different directions like a maze, itâs downright weird.â
âItâs not for everyone,â he agreed. âBut aside from the alien nature of the design and the fact that itâs easy to get lost underground, there are two basic kinds of hazards: the energy ghosts and illusion traps.â
âEveryone knows that.â
âWhen you started your series of investigations into the workings of the local Guild, you began playing with a very nasty illusion trap,â he said. He put a lot of quiet emphasis on the last two words. âThereâs a good chance you might trigger it.â
Her eyes widened behind the lenses of her glasses. He knew she got the metaphor. When one of the ancient traps was accidentally triggered, the victim was instantly plunged into an alien nightmare. The feverish images were too bizarre for the human mind to cope with. The experience did not last long because unconsciousness and, in extreme cases, coma and death, soon followed.
She swallowed hard and clutched the arms of her chair. âDo you really think that someone inside the Guild might try to kill me?â
âIâm not going to try to sweeten this, Miss McIntyre. The answer is maybe.â
âNothing like a solid maybe to reassure a person.â
âYou could try packing your bags and leaving townââ
â No . I canât leave now. Iâve got to find out what happened to those missing men.â
âI thought