her to spend it on a treat at the cornershop). Yasmin had never played Zombie Mecha, but of course they'd both seen the movies at the little filmi house on the road that separated the Muslim and the Hindu sections of Dharavi. Mala
loved
Zombie Mecha, and she was good at it, too. She preferred the PvP servers where players could hunt other players, trying to topple their giant mecha-suits so that the zombies around them could swarm over it, crack open its cockpit cowl and feast on the av within.
Most of the girls at the game cafe came in and played little games with cute animals and trading for hearts and jewels. But for Mala, the action was in the awesome carnage of the multiplayer war games. It only took a few minutes to get Yasmin through the basics of piloting her little squadron and then she could get down to
tactics
.
That was it, that was what none of the other players seemed to understand:
tactics
were
everything
. They treated the game like it was a random chaos of screeching rockets and explosions, a confusion to be waded into and survived, as best as you could.
But for Mala, the confusion was something that happened to other people. For Mala, the explosions and camera-shake and the screech of the zombies were just minor details, to be noted among the Big Picture, the armies arrayed on the battlefield in her mind. On that battlefield, the massed forces took on a density and a color that showed where their strengths and weaknesses were, how they were joined to each other and how pushing one this one, over here, would topple that one over there. You could face down your enemies head on, rockets against rockets, guns against guns, and then the winner would be the luckier one, or the one with the most ammo, or the one with the best shields.
But if you were
smart
, you didn't have to be lucky, or tougher. Mala liked to lob rockets and grenades
over
the opposing armies, to their left and right, creating box-canyons of rubble and debris that blocked their escape. Meanwhile, a few of her harriers would be off in the weeds aggroing huge herds of zombies, getting them
really
mad, gathering them up until they were like locusts, blotting out the ground in all directions, leading them ever closer to that box canyon.
Just before they'd come into view, her frontal force would peel off, running away in a seeming act of cowardice. Her enemies would be buoyed up by false confidence and give chase -- until they saw the harriers coming straight for them, with an unstoppable, torrential pestilence of zombies hot on their heels. Most times, they were too shocked to do
anything
, not even fire at the harriers as they ran straight for their lines and
through
them, into the one escape left behind in the box-canyon, blowing the crack shut as they left. Then it was just a matter of waiting for the zombies to overwhelm and devour your opponents, while you snickered and ate a sweet and drank a little tea from the urn by the cashier's counter. The sounds of the zombies rending the armies of her enemies and gnawing their bones was
particularly
satisfying.
Yasmin had been distracted by the zombies, the disgusting entrails, the shining rockets. But she'd seen, oh yes, she'd
seen
how Mala's strategies were able to demolish much larger opposing armies and she got over her squeamishness.
And so on they played, drawing an audience: first the hooting derisive boys (who fell silent when they watched the armies fall before her, and who started to call her "General Robotwalla" without even a hint of mockery), and then the girls, shy at first, peeking over the boys' shoulders, then shoving forward and cheering and beating their fists on the walls and stamping their feet for each dramatic victory.
It wasn't cheap, though. Mala's carefully hoarded store of Rupees shrank, buffered somewhat by a few coins from other players who paid her a little here and there to teach them how to really play. She knew she could have borrowed the money, or let some boy